Cl_interp is a command in the Counter-Strike game engine that controls the amount of time in milliseconds that the client computer should wait before updating its view of the game world.
The value of cl_interp basically determines the smoothness of the player movements and the accuracy of player positions on the client side. A higher value means the client will take longer to update the game state, resulting in smoother gameplay but potentially less accurate hit detection and player positions.
On the other hand, a lower value means the client will update its view of the game state more frequently, resulting in more accurate positioning and hit detection, but potentially less smooth gameplay.
The default value of cl_interp is 0.03125 seconds, but players can adjust this value to suit their preferences. However, it's important to note that setting cl_interp too low can lead to instability and increased likelihood of lag, while setting it too high can lead to poor hit registration and less accurate player positioning.
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