Mudding, short for Multi-User Dungeon (or Dimension), is a genre of interactive fiction and online role-playing games. Players connect to a server via a client (typically a telnet or dedicated MUD client) and interact with the game world using text commands.
Gameplay: Players explore virtual worlds, battle monsters, solve puzzles, interact with other players, and develop their characters through experience and skill acquisition. The core of mudding lies in player imagination and creative role-playing.
History: MUDs originated in the late 1970s with MUD1, created by Roy Trubshaw and Richard Bartle at the University of Essex. They were heavily influenced by tabletop role-playing games like Dungeons & Dragons. From there, they evolved into diverse genres with differing rulesets.
Genres and Types: MUDs encompass various genres, including:
Community and Social Interaction: A central aspect of mudding is the social interaction among players. MUDs create virtual communities where people can form friendships, collaborate on quests, and engage in social role-playing.
Character Development: Players create and develop their characters over time by gaining experience points, improving skills, and acquiring equipment. Character development is a crucial element, and players invest significant time in building their virtual personas.
Commands and Interface: Players interact with the game world through text commands. Common commands include movement (north, south, east, west), communication (say, emote, tell), combat (attack), and inventory management.
Programming and Development: MUDs are often built using scripting languages like MUD Definition Language (MDL) or Lua. Some MUDs allow players to contribute to the world by creating areas, writing quests, or designing items.
Legacy and Influence: MUDs are considered predecessors to modern massively multiplayer online role-playing games (MMORPGs). They laid the groundwork for online role-playing, community building, and virtual world development.
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