Objects are instances of classes in object-oriented programming. They represent real-world or abstract entities, such as a person, car, or bank account. Objects have attributes, also known as properties, which describe their state or characteristics and methods, which define their behavior or actions.
For example, a car object may have attributes such as make, model, and color, and methods such as accelerate, brake, and turn. Objects are defined by their class, and they can be created and manipulated through code using methods and properties.
Objects allow for encapsulation, which means that the internal workings of an object are hidden from the outside world, and only its public interface can be accessed and utilized. This provides data privacy and reduces the risk of errors or unintended modifications.
Overall, objects are a fundamental concept in object-oriented programming and are essential for creating complex and modular code structures.
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